Having spent a little time over the weekend thinking about it, I propose the following:
Combat is simple in essence - units have an attack skill, a defend skill, a damage score, an armour score and hit points.
Combat proceeds in rounds
- Movement and missile
- Everyone 'takes a swing'
- People disengage
Obviously, rounds continue until combat is somehow resolved.
In terms of 'taking a swing', attack skills are compared to defense skills, random factors included, obviously, then damage is determined. Note, both sides could potentially take damage - quite a lot of it. This is intentional, I think it'll make things far more interesting, and allow people to tailor their troops more.
So, what do people think?